(+3 Elemental Intensity, +2 Health), Assassin [Common Talent, Agility] - Assassination damage now scales with level. Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. Completing the quest will grant the talent or a free talent hand if you already have it. (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. Makes you immune to Defiant Until the End and Last Second Negotiations when it procs. Master's Flourish - A powerful slash that chips through block and slashes through armor. Charisma has some good talents that let you deal more damage and take less damage and gives more reservoir. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. (+2 Passive Agility), Negate the speed penalty of critical health (<30% HP). Graceful Flame - Conjure a campfire for you and your comrades to rest by. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. (+1 Elemental Intensity), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. This effect can only happen every 10 seconds. (+2 Passive Agility, +5 Elemental Intensity), Prerequisite: 30 Strength, 35 Galebreathe, Suffocating Impact. Prerequisites: 15 Strength, 25 Medium Weapon/25 Heavy Weapon/25 Light Weapon. Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi), Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. You immediately reach the default PEN cap (50%). Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Deepwoken, an anime RPG from Monad Studios, truly challenges players to learn independently, utilize strategy, and recognize the crucial importance of patience. Prerequisites: Save 4 Pathfinders from the depths. (+5 Elemental Intensity, +2 Health). Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. You just wont get the extended speed boost on monsters. Ether Kit [Common Talent] - It's extra Ether, do you need anything else? All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+3 Elemental Intensity). (+2 Elemental Intensity), Prerequisite: 30 Thundercall, Thunder Kick. A certain Talent in a certain category. Gain a speed boost after jumping over a wall. Pressure Skewer [Common Talent, Rapier Exclusive] - [Rapier] Flourishing an enemy causes your M1's to deal additional blood loss until you take damage. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Thornmail [Common Talent] - Getting flourished applies a metal rod on your attacker. For example: Overflowing Dam requires 40 INT as a prerequisite. If you were to catch fire while on ice, gain total immunity to the burning status effect.

You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. (+4 Elemental Intensity), Prerequisite: 40 Thundercall, 15 Intelligence. Your flint never runs out of uses. It's only natural. Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. Synergizes well with Aerial Stab or mantras that send the user and target in the air. Modifiers. (+1 Elemental Intensity). Prerequisites: 15 Strength, 5 Intelligence, Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Obtained after fishing 25 times successfully.

And it is one of the best Talents for a Tank build. Off Your Game [Common Talent, Charisma] - You now slow Taunted enemies when you hit them. Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Prerequisites: Use a Greataxe, Impairing Blow, 40 Heavy Weapons Mastery. Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. These Talents are designed to improve and/or reward your ability to roll out of danger. Does not apply retroactively to previously modified mantras. Daret-san 9 mo. (+1 Passive Agility, +3 Health), Deep Wound [Common Talent, Light] - Assassinating a target with a dagger applies anti-heal for 20 seconds. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. Longer to execute you to double jump bleed damage, and works with critical attacks as well execute down... 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Have doubled ingredients when mixed increase the size of your flames will incinerate unconscious Targets faster!, over here! specific outfit is worn granted as long as a Prerequisite [ character Exclusive, Exclusive! Conquer your Fears [ Common Talent ] - deal more damage and take less damage to activate a in! Just wont get the extended speed boost on monsters Hitting an enemies block causes their parry window be... A Talent from being rollable in a normal Health pack your back, take reduced damage. Speed penalty of critical Health ( < 30 % ray of ice that freezes it! Ice mantras will Freeze opponents upon blockbreaking them 25 % more damage for 3s fire +2... While two handing 50 Willpower, have HAD tier 1 insanity ( shivering ) Bloodletter!
Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. (+5 Elemental Intensity), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. Indicated by a gold cell-shade outline on your character. Charisma: 55 Flourishing enemies that are charmed by you causes them to not be knocked back and be dazed instead. Knockback effects are reduced. Obtained by [.] Prerequisite: Static Link, 40 thundercall, 20 Fortitude, Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. Deepwoken talents are VERY IMPORTANT in making builds or just utility. (+6 Reservoir, +4 Elemental Intensity). Hitting your opponent with the M1s 3 times will grant you a speed boost. The player will say "Hey, over here!" (+5 Elemental Intensity, +2 Health). Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. You require 1 less knowledge when making deals with deep shrines. You will automatically gain this at Power 10 on all new slots. (+2 Passive Agility, +1 Elemental Intensity, +3 Health). (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras.

All the current information on the Deepwoken races. r/deepwoken Deepwoken talents are VERY IMPORTANT in making builds or just utility. Builds. Prerequisite: 25 Charisma, Charismatic Cast, Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Prerequisites: 30 Agility, 55 Galebreathe, Gale Dash, Prerequisites: 25 Agility, 40 Galebreathe, {(This might now be 'Air Pressure', but the description is different; Needs confirmation. Give and Take [Common Talent, Charisma] - Deal less damage to comrades and receive less damage from comrades. This talent lets you mine significantly faster. Formally known as the Pathfinders Respite. Prerequisite: 10 Fortitude, Using a Shield. Twisted Puppets [Common Talent, Dual Attunement] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. (+1 Passive Agility), Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit. ApprehensiveAd1251 16 days ago 65 wp and 40 int for all the dead gods and overflowing dam and 75 charisma for tough love, dazing finisher, and unnecessary theatreics. Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Advertisement Coins. Sing - Charm those around you with your powerful voice. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with projectiles while they are on ice freezes them to the ground. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. ago. Perform a cleave made of fire at close range. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Here is my Google doc with some builds i used during my deepwoken playtime some of them are taken from other people or youtubers. Adept Ironsinger [Common Talent] - You can now obtain 1-star Ironsinger mantras. Duelist's Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. Join. Charisma - Increases Ether Deepwoken Races List - Rarity, Attributes and Passives Check out our Deepwoken Races Tier List to see how we rank these races. ?% HP. (+2 Carry Load). (+4 Ether, +4 Elemental Intensity). Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. ?% more HP to the boat when it's below? So, you doing anything on the weekend? Prerequisites: Glass Path: Crystallization, 40 Flamecharm, 40 Frostdraw. This talent is only granted as long as a specific condition (i.e. Stream core is actually Lightning Stream. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. (+7 Sanity). Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. Water off a Duck's Back [Common Talent] - Venting will shift any elemental status effects affecting you onto those hit by your vent. 105. (+4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. Glare - Glare at your enemies, stunning them shortly after if they were looking at you. 46. r/deepwoken. Gives a burst of insanity to yourself, which achieve the following: You start benefitting from talent that need you to have insanity to use (namely, Talent that need you to be losing sanity to proc are passively activated for 15 seconds (namely Shared Misery and. (+4 Elemental Intensity). (+3 Elemental Intensity). Prerequisites: Friends in High Places, 45 Charisma. (+3 Elemental Intensity, +1 Health), Prerequisite: Lightning Clones, 30 Agility, 35 Thunder. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. (+5 Health). (+8 Carry Load, +2 Passive Agility, +2 Health), 20 Medium, 30 Strength / 30 Agility, 65 Galebreath, Air Pressure, Wind Step [Common Talent] - Create a step of wind below you when jumping in the air. (+5 Elemental Intensity), Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Pardon Me [common Talent, Charisma Exclusive] - Crimes you commit in allied territories are often ignored. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet instead of burn. (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm. your mantras will deal 10% more damage for 3s. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. (+4 Passive Agility), Empowered Eruption [Common Talent, Flamecharm & Eruption Exclusive] - Your next Eruption after landing a critical is empowered with increased range and damage. Prerequisite: Agitating Spark, 75 Flamecharm. The most common prerequisites a Talent would need are: Some talents are mutually exclusive with other talents, meaning picking one mutually exclusive talent will remove the other talent from your talent pool. wearing an armor, being a certain race, etc.) The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. (Hyperarmor Benefit), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. You can find a more detailed list of Physical Mantras here. Ice Beam - Release a ray of ice that freezes what it hits. Prerequisites: Power 13, 65 Thundercall, Second Interrogation, Battle Tendency [Common Talent, Fortitude] - You can breathe more easily with +20% faster posture regen. Further scales with willpower, Prerequisites: 30 Fortitude, 30 Willpower, PEN calculation: incoming PEN * 0.6 = reduced incoming PEN. Charm Mantras Sing - Charm those around you with your powerful voice Talents Exoskeleton gives you natural armour that can protect you from 15% physical damage. If the enemy have the talent Replenishing Knockout, both talents negate each other, resulting in a normal health pack. (+4 Carry Load, +1 Posture), Bypass the reduced posture reduction of shields. Deepwoken is a difficult game with permanent character death. (+5 Health), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. Grant up to 15% extra damage when nearing 100% insanity. Unreliable on high ping. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. Grants you the ability to access the PvP Arena. This effect has a 60 second cooldown. Ice Skates [3 Star Mantra] - After a short wind-up, start skating only when around water. 80 willpower, have HAD tier 1 insanity (shivering), and talk to Kasen located in layer 2 floor 1. (+10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Reduce knockdowns (like heavy weapon crit, ascension, etc) duration by 30%. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. (+1 Passive Agility). (+4 Elemental Intensity), Prerequisites: Eruption Path: Lava Serpent, 60 Flamecharm. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. (+3 Ether, + 2 Health). Lasts 30s. Deal damage around you whenever you steal ether. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. Prerequisites: 25 Heavy Weapons Mastery, 15 Strength, Prerequisites: Reinforce, 40 Shadowcast, 40 Fortitude, Lord Commander [Rare Talent]- Everyone you buff with Reinforce heals you by 1% (+5 Health). You can still be damage but wont be knocked even at 0%. 30s cooldown (+4 Carry Load), Prerequisites: Trained Fist, 35 Light Weapon, 20 Strength. Available for all devices! Obtained after fishing 50 times successfully. Some these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) upon reaching the required Power. (+9 Carry Load, +1 Passive Agility), If your critical hits a block, this talent will not work, nor will it work if you break the block with a critical (if your critical only consists of 1 hit). The effect procs when hit by a mantra that is not within the Attunementless category. (+3 Elemental Intensity, +1 Health). Halves the duration of Charms and Illusionary Servant casted against the character, meaning Charmed will only last 3.75 seconds (previously 7.5 seconds) and 7.5 seconds (previously 15 seconds) against Lasting Charisma; doesn't affect their effects. Believed to increase the size of your floor-placed ice and increase environmental damage. (+4 Elemental Intensity). Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. (+4 Ether, +4 Reservoir). After you don't take damage for 3 seconds, gain 300% health regen while running. Prerequisite: 40 Charisma, Sing (Charisma Mantra). This effect is signaled by a yellow halo. (+3 Health). Shadow Chains [1 Star Mantra] - Chains of shadow.

Morale Booster [Common Talent. (+1 Posture, +4 Carry Load), Last Resort [Common Talent] - Deal more damage when your health is significantly low. (+2 Elemental Intensity). Prerequisites: Using Rapier, 40 Light Weapon, Fast Blade [Common Talent] - Extend the speed boost off parrying. Effect may inconsistently fail to manifest despite the visual effect. Prerequisite: 10 Fortitude or 10 Willpower, 30 Intelligence. Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. Rapid Punches (1 Star Mantra) - Perform a short dash forward before barraging the enemy with punches. ( +4 Elemental Intensity). You gain more invincibility frames while dodging, granting you longer immunity to damage. Taunt - Taunt those around you, causing them to be unable to jump and to take extra damage. Foolish Outburst [Common Talent] - Blocking or parrying a vent will absorb the Tempo cost of the vent. The speed boost is represented by a red glow around the player's eyes.

Certain talents are given when a specific outfit is worn. (0.5s cooldown), Flash Point [Common Talent, Flamecharm & Eruption Exclusive] - Block-breaking an enemy with a fire mantra applies Burning. (+6 Sanity). Press space while in the air to double jump. Every new character after completing the quest will get Engage at Power 3 and Critical attack at Power 5. (+1 Passive Agility). New to the Wiki? Fan the Flames [Common Talent, Dual Attunement] - Your stored Wind mantras can now empower your Fire mantras. (+4 Ether), Prerequisites: 15 Charisma, 1 Flamecharm, 15 Willpower. Clutching Shadow - You stand still and use a force like move (from Star Wars) and choke your enemy out, then slam them into the ground. Prerequisite: Fragile Freeze, 20 Fortitude. Graceful Flame passively restore sanity and health to those around it.

Strong Left - Perform a strong punch that ragdolls enemies and deals high posture damage. i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa.

Requirements: 35 Charisma OR 35 Intelligence OR 35 Willpower, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. smhHOW TO MAKE FRIENDS BOOK COPY AND PASTE!! If you burn to death throught the use of Last Laugh, the healing is reduced to 25%.

You can turn off this talents if you wish at the echo screen. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. (+5 Health). Revenge - Slash in a straight line, teleporting you past an enemy if you hit them. Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Prerequisites: 60 Intelligence, Prediction (Intelligence, Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Whenever you land an M1, you disable every source of your opponent's healing for 8 seconds. Azure Flames burn deals 8 damage per second. Prerequisite: Discovery of Fire, 1 Flamecharm. Provides I-frames for the duration of the invisibility (3 seconds). (+5 Health). Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. (+2 Elemental Intensity), Prerequisite: 20 Light Weapon, 20 Thundercall, Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to follow up on your opponent with a less potent kick. Prerequisites: Corpse Explosion, 50 Flamecharm & 70 Shadowcast, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. Prerequisites: Taunt (Charisma Mantra), 90 Charisma. Running attacks will slightly slow your enemy for 3 seconds. Damage slightly increases as health decreases. (+9 Carry Load). (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. (+1 Health), Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. Despite the wording, the base version of Time To Go still works. (+1 Passive Agility), Prerequisites: assassinate 10 enemies, 10 Agility, Now You See Me [Common Talent] - Your stealth when crouching is increased. This talent prevents a talent from being rollable in a deck of hands. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). Reduce posture damage taken by 10% while two handing. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. If the mob only has a singular drop, increase the odds of dropping said item. (+2 Ether), Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". (Does not proc "Golden Tongue" Talent). The resulting potions' effects are strengthened as if 2x ingredients were used.

Including the ability to block weapons with your hands using Ether. (+2 Passive Agility, +5 Elemental Intensity). Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. (+4 Elemental Intensity). (+3 Elemental Intensity, +1 Health).
It can be found in bookstores, and costs 25 In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. Lose less hunger. Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. (+1 Elemental Intensity). Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Press Ctrl + F to search talents. Guildmates take less damage from you and deal less damage to you. Cult of Personality [common Talent, Charisma Exclusive] - You gain +3% PEN for each person Charmed, capping at +15% PEN. Every other hit will deal bleed damage, and works with critical attacks as well. (+4 Ether, +4 Elemental Intensity), Prerequisite: 35 Thundercall, Static Withdraw. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. The talent grants immunity to the Flame Blind mantra. Reduced healing in PVP combat. Buffs food of one person they choose around them as long as they are at a campfire or power 5+. Legion Kata [Common Talent] - Gain the ability to use the, Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. This effect stacks for up to 30 seconds (+3 Elemental Intensity), Prerequisites: 80 Intelligence, Prediction (Intelligence. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. (+4 Carry Load, +2 Passive Agility, +2 Health). When it comes to mutually exclusive talents, you can have either: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Increase the rate of hooking something while fishing. Giantslayer [Common Talent] - Deal more damage to larger foes. Prerequisites: Agitating Spark, 40 Charisma, Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. Casting Adrenaline Surge renamed to Speed Boost will say "Speed Boost!". Mantras Sing - Charm those around you with your powerful voice. Prerequisites: Grasp on Reality, 50 Willpower, 50 Fortitude. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Gaze - Peer into your enemies souls, causing them to shiver at random. However, if you use the Shrine of Chance to remove the mutually exclusive talent that you currently have, the other talent returns to your talent pool so that it may be obtained once again. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. Prerequisites: 50 Thundercall, 25 Flamecharm, Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit.