Feel free to post your own answer, and if necessary an elected moderator can reproduce the contents of these comments for your use. For example, you could have a Longsword of Warning, a Dagger of Warning, or a Bow of Warning. But given that shortswords are finesse, light, and piercing, they fit the bill as capable of dual wielding swords. We have updated our privacy policy. WebA rapier was a one-handed, martial melee weapon in the sword family. Rapier's not on there. WebIf your first attack with the shortswords miss you can still get sneak attack on your bonus action attack. Should you choose the heavy 1d12 slashing damage-dealing greataxe? When I got into tier 4 AL play I DID find myself a vorpal scimitar. Today's modern rapier is typically longer and narrower than its historic counterpart. Read more to find out if it is the right weapon for you. Plus, hes worked online and on tabletop games too. I would use a rapier, you can use dexterity for attack and damage, it is also one handed so no need to invest in the war caster feat. Question: Which is better, rapier or scimitar? By that logic, the rapier would be a better choice. You're obviously less likely to take damage though. Flavor and utility. What is the name of this threaded tube with screws at each end? shortsword sword homebrew schwerter schwert possessed espada homebrewed blanca espadas konzeptkunst katana Solely for aesthetic reasons, I decided it would be cool if they were both black. bump in damage is, coming at the opportunity cost of the other things a rogue might do with their bonus action. For one, he's multiclassed with arcane trickster so my choice for weapon was scimitar on the off hand chance I found a scimitar of speed or vorpal scimitar in adventurers league. So, why would I take the Two Daggers instead of the Rapier? Then rapier. The bonus can be changed each dawn. But obviously you'll hit more often with the shortsword than the rapier.

\text{Two Daggers: } 0.5\times(2.5+4)+0.5\times(2.5)+0.75\times(10.5) = 12.375 \text{ [4.5]} \\ This lets you equip a Rapier with a Shortsword to increase your overall Melee Damage. I likewise would be happy to allow Longsword/rapier (or hell battleaxe/warhammer) and an off hand dagger. If done, they would get an attack roll of 15 making the attack a success. You get 2d4 damage instead of 1d8 for rapiers (an average damage increase of .5 per swing) but you also get to add your ability modifier to the second attack. It is primarily a weapon used for thrusting and stabbing people, hence the piercing damage. As such I'm deleting them from this post. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Polearm Mastery and the Versatile Weapon Property. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The damage would be equal in both cases, so the relevant part is the trigger chance. The wielder takes a corresponding penalty, -1 to -3, to their death saving throws. The question is, for what values of \$p\$ is \$2.5p + 0.125 > 2p + 0.1\$? Without taking feats, it's two short swords. Each of these functions requires a separate hand to operate effectively. The secret lies in attacking twice which you cannot do with two rapiers unless you take the Dual Wielder feat. james cole gauthier; ibew local 1249 wage rates. dnd homebrew shortsword scabbard strangely lined itself nerds stats potions peculiar gifford brewbeerathome loot Seem somewhat similar to what Kenway might have used. The pommel, cross guard, and grip were similar to a bastard sword. It is characterized as quick and incisive because of its form. WebOfficial art of Bertrand Bell's Gambler's Rapier, by Kit Buss.

Of course, anyone can use a rapier, but not everyone is proficient in using it. dnd homebrew weapons 5e sword swords great dragons dungeons fantasy swordmaster dragon god magic armor axe items war classes triangle $$ (1-(1-\text{Hit Chance})^2) \geq \text{Hit Chance} $$, $$ Also because of this reason, most characters won't be able to do it. If your D.M. JavaScript is disabled. Here is a graph to visualize the chances that you can apply your sneak attack damage: Y = Sneak Attack Chance; X = Hit Chance per Attack; Red = Two Daggers; Blue = Rapier, Here is another graph visualizing the average damage for both weapons (Assuming +3 Dexterity modifier, 1d6 sneak attack, no magical bonuses, all attacks eligible for sneak attack. So the two dagger swings gets you an average of ~1 more damage per turn, and that gap grows as your sneak attack dice pool increases with level- about an extra 1 damage per sneak attack die: 3.5 (average sneak attack die value) * (0.84 (two-weapon fighting chance of sneak attack in a turn) - 0.6 (single weapon fighting chance of sneak attack in a turn)) = 0.84 extra average damage per sneak attack die for two-weapon fighting over single weapon fighting. Short D100 frames were thinner than long D100 frames. It's 1 attack a turn and if you miss you do 0 damage. The only exception is the Ranger class, whose melee weapon choices are either two shortswords, or two simple melee weapons. \text{Rapier: } 0.5\times(4.5+4)+0.5\times(10.5) = 9.5 \text{ [4.25]} \\ However, if you are not a spellcaster, you generally use weapons to hit them. EDIT: OK, there's the second page. Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer. Bladesingers are given light armor proficiency, and may select a one-handed weapon to use during their Bladesong. I'd be curious if others have had positive results with a certain weapon choice for a Bladesinger. 2023 Wizards. If you do not have proficiency with it and you use it to strike down a foe, you cannot add your proficiency bonus to your attack roll. Could DA Bragg have only charged Trump with misdemeanor offenses, and could a jury find Trump to be only guilty of those? Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, its a scam. Default favored weapons. The rapier was a slender, sharply pointed sword often with a complex hilt designed to protect the wielding hand. They're tiny, easy to conceal and encourage using poisons; by themselves they do almost no damage. Short swords are light. Rapier | 104 cm / 41 in From Wikipedia: The rapier is a long-bladed, slender, sharply pointed sword, weighing 1 kilogram (2.2 lbs). At this level, youll be able to choose one more Spell from the Level 1 Rogue Spell List. I've found this isn't a problem at all balance wise, and is more realistic than most 1d6 Light Weapon combos (excluding the scimitar, which should have been a slashing rapier IMO). damage difference from the damage dice, if the first attack hits looses its relevance while the increased chance of sneak attack gains in relevance. (If the main attack misses and the bonus attack hits, for example.). So many missing weapons in 5th. Thanks for the replies. There are only six classes that have the rapier proficiency, namely: Most of these classes are more into weapon fighting than magic spells, except for the Bard. At level 5 with no magic Items against 16 AC target, your dexterity modifier at +4: Long Bow attack with Elvin Advantage = 18.4 Average Damage per round, Long Bow attack without Elvin Advantage = 12.2 Average Damage per round, 2 Short Swords normal attack = 17.8 Average Damage per round. Shortbow. However, the shortsword has the light property while the rapier does not. Hand Crossbow 5e Guide For Everyone but Druids and Wizards, Baldurs Gate: Descent Into Avernus, page 223, Eberron: Rising from the Last War, page 276, Barbarian (a greataxe; or any martial melee weapon), Bard (a rapier; a longsword; or any simple weapon), Fighter (a martial weapon and a shield; or two martial weapons), Paladin (a martial weapon and a shield; or two martial weapons), Have a higher dexterity modifier compared to your strength modifier, Want to wield the rapier on one hand only, Have a +1 on your AC if you are dual-wielding with both hands, Can do a second attack as a bonus action using another weapon on your other hand even if the weapons you are wielding do not have the light property, Can draw or stow two one-handed weapons instead of just one. So that covers swinging a sword, using a rapier, firing a bow or casting an attack spell. Later on, depending on your subclass and table rules, you might gain Feats or other class features like Fast Hands which require your bonus action. With Extra Attack, can I grapple an opponent and attack with offhand dagger? Besides flavor. I planned on using two rapiers as my main weapons, and dual wielding them. The OP, two years ago, was talking about a rogue. Learn more about Stack Overflow the company, and our products. If you have a 50% chance of hitting something, your average weapon damage with a rapier is 2.25 and your average sneak attack damage at level 3 is 3.5. Also considder how large a rapier is, it is very hard to conceal. Daggers can be thrown if you have a faster enemy trying to kite you, or easily concealed on your person to assassinate somebody at a no weapons allowed dinner party. That said, spend a feat and you're good I think or is it the class feature? Because the rapier has limited utility as a stabbing weapon, many consider it to be more of a fashion item than a tool used in combat. Why you shouldn't start ANOTHER thread about DDB not giving away free redeems on your hardcopy book purchases. I would use a rapier, you can use dexterity for attack and damage, it is also one handed so no need to invest in the war caster feat. And I couldn't find anything specific about the rapier. All of the classes that are proficient with the rapier except for one can start with the weapon. The third choice is a Quarterstaff proficiency (which Wizards already get; which lessens the stress of choice) wielded one-handed, this gives the Bladesinger interesting "bashing" potential with their bonus actionthe reaction attacks is somewhat less useful for a Bladesinger, as they NEED that reaction for "Shield", "Absorb Elements" or "Song of Defence".

smaller chance of dealing very little damage, at the cost of smaller chance of doing a lot of damage), and is thus inherently more predictable (and less risky). You could stat a sabre as a scimitar or longsword. $$. Connect and share knowledge within a single location that is structured and easy to search. However, this number will go higher the further your level is. Plus its fun to play a character like Indiana Jones only with Fire Bolt instead of a gun. Also you could go into monk for a wis bonus to AC as well. Also finding a magical hand crossbow in a module is almost impossible unless the module has Drow. The daggers now deal 1.125 damage more in average. \text{Two Daggers}: \text{Hit Chance}\times(8)+(1-(1-\text{Hit Chance})^2)\times(3.5) \\ \text{Rapier}: \text{Hit Chance}\times(7.5) + \text{Hit Chance}\times(3.5) How many attacks can a 3rd-level Hunter ranger using two-weapon fighting make in one turn? Please enable JavaScript to get the best experience from this site. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack). shortsword swords dungeons melee It looks like OP only has 1d6 for SA: "on a hit both have a range of 4-11 (or 5-17 with Sneak Attack)." Plus fencing with a rapier is very elegant so it fits the elf theme of bladesingers. Let's say you have a 60% hit chance (require a 9+ to hit against a particular target). Can you use darts as improvised "light melee weapons" to trigger Two-Weapon Fighting? But the rapier does win in damage (9 vs 8) especially with the half orc ability. I've got 2 bladesingers that I play. There's one guy in my D&D group that thinks that his +6 in Sleight of Hand means that he can get away with almost anything that requires a Sleight of Hand roll, regardless of the difficulty. The elimination of the Light restriction is very minor, especially if the player restricts themselves to a Light, Simple weapon in the off-hand. i've been using the rapier to get 1 shot in and the bonus action to bounce outta there, i think im gunna try and get some shortswords so i can have that two weapon fighting opportunity instead of the slightly higher damage. As such, your Dexterity will become 18 with a +4 Dexterity Modifier. While the rapier might be broad enough to cut, it is designed to perform quick and nimble thrusting attacks. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. @ nitsua60 You're correct! Assuming the attacks are eligible for a Sneak Attack, the relevant part would be whether you hit or not. I basically added the "Off Hand" trait to 1d4 Light Weapons, which allows them to be used for an Attack as a bonus action (no damage modifier, as per TWF). Another suggestion is to treat Main Gauche not as a weapon, but as a tool. The blade could be sharpened along some or all of the length of the blade or may not have any cutting edge at all. And we are told that what sorts of characters they represent. Why you shouldn't start ANOTHER thread about DDB not giving away free redeems on your hardcopy book purchases.Thinking of starting ANOTHER thread asking why Epic Boons haven't been implemented? dnd 5e - Wielding a Hand Crossbow and a Rapier with Crossbow Expert Feat while dropping & picking up the Rapier - Role-playing Games Stack Exchange Wielding a Hand Crossbow and a Rapier with Crossbow Expert Feat while dropping & picking up the Rapier Ask Question Asked 4 years, 10 months ago Modified 1 year, 11 While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. There are many ways to make a dent in your enemies HP. In addition it gives you 2 attacks a turn so 2 chances to Sneak Attack for a slightly smaller die. Quite honestly, 90% of the the Dual Wielder feat is the +1 AC. Answer: This is the same as the comparison between the rapier and the shortsword since the scimitar has similar properties to the latter. I am keeping in mind the rules about Two-Weapon Fighting (from the 5e SRD): When you take the Attack action and attack with a light melee weapon that youre holding in one hand, you can use a bonus action to attack with a different light melee weapon that youre holding in the other hand. Question: Can you dual-wield two rapiers? Your expected damage with a second dagger is \$2.5p + 0.125\$. If your chance of hitting something is 50%, but you're attacking with two short swords, your average weapon damage with your short swords is 2.625 and your average sneak attack damage is 5.25. To attackwith two weapons in one turn, you use the Two Weapon Fighting rules, which states that if both of the one-handed weapons you're using have the 'Light' weapon property, you can use the Attack action to attack with the one in your main hand however many times your class features lets you attack. 2023 Wizards. By dnd 5e rules, you only apply your strength/dexterity mod to one of the two attacks meaning that you would do similar if not the same damage as you would with a two-handed weapon. Answer: Since it does not have the reach property, then the rapier would reach 5 ft. next to the user, similar to other martial melee weapons. I have the itch to roll up a proper Wizard from start-to-finish (my previous Bladesinger having been introduced mid-campaign, and only temporarily). For example, one strategy that can be used to keep the rogue safe is using your Action to attack, then using your bonus action to disengage and stay ~15ft out of melee range.

for flavor You might restrict light weapons to off hand only on all weapons. $$. My rogue leveled up to 2 at the end of the session. However, many crossbows have secondary functions, such as a firing pin or trigger mechanism, that must be used in conjunction with the main body of the weapon. The tip of the blade should be sharp for cutting purposes. That said, if you were using light weapons, you would still have the choice of disengaging or going for the offhand attack/sneak attack after a miss with the main Attack action. Default favored weapons Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer Firstly, rogues are proficient with rapiers, so right off the bat, they add their proficiency bonus of +2 to their attack roll making it 13. I began to wonder if one is technically a better option than the other since, as far as I can tell from my math, the damage range is exactly the same. Also, your stealth is not guaranteed to succeed. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. homebrew In appearance, a rapier is a slender, well-balanced sword with a sharp end and two edges. To determine if your attack hits during combat, you roll a d20 versus your opponents armor class or AC; this is called the attack roll. \text{Rapier}: 1d8+\text{DEX}+\text{SNEAKATK} 1d6+DEX with a god awful range of 30' means it's practically a melee weapon. Which one of these flaps is used on take off and land? What's better? shortsword moonblade strahd pathfinder espada They try to attack an opponent with a 15 AC using the rapier, and they roll an 11 on their attack roll. This site works best with JavaScript enabled. Seem somewhat similar to what Kenway might have used. 2) renaming the rapier as "broadsword" as in AiME, just for the flavor of a medieval setting, but it doesn't solve the problem of Dex being unbalanced as a Stat 3) removing the "finesse" quality from the rapier, and giving it the "light" quality, so as to allow two weapon fighting with a rapier and a dagger or a shortsword 11.5)} \\ However, the longsword has a versatile property, which means that you can use it with two hands, increasing its damage (1d10 slashing damage). We have updated our privacy policy.

Choosing a weapon is like picking candies from a candy store; there are so many to choose from, yet you cannot have them all. (The Forgotten Realms races are the three iconics included in higher tiers of the Shadowfell Conspiracy expansion - Even without Booming Blade it is a far underrated weapon. So if you hit with an unarmed strike or melee weapon attack and then go into your standard action mode by saying something like "I enter my action mode" or "I take my next action", you can then swap out your original-hand weapon for your second weapon without losing your original attack roll. Please play around with the parameters, however, for all the ones I tried, the daggers are better. Longbow: why Elf Rogue is so common. Note the most, because you can add another ability modifier instead of the Strength modifier.

Where do you want to link in the plot? rapier dnd cinnabar dungeons homebrew saddlebag griffon katana wand draconic I'd be curious if others have had positive results with a certain weapon choice for a Bladesinger. If your dexterity modifier is bigger than your strength modifier, it might be better to stick with the rapier. Im still of the preference to bounce lol. They are a finesse weapon, but not a light one. The primary differences I can see are that the rapier costs 10gp more, is not considered a light weapon, and has a better crit range. Can You Two-Weapon Fight With Thrown Ranged Weapons? You could even stat a scimitar as a longsword if you wanted to wield a larger one. The one thing Arthur Monteclar is passionate is about Dungeons & Dragons. Commercial Driver License (First-Time and Renewal) $117: Commercial Driver License Downgrade: $20: Commercial Driver License Duplicate: $20 . Scimitar light, can be used in off-hand without penalty. Still no reason for a rogue to use a shortsword over a rapier, which feels like a miss. If the Shortsword is for hunting monsters, talk to your DM about Silvering it (bypasses resistance on lycanthropes) or having it be an Uncommon Magical item that gives +1 damage to non-humanoids. When picking a starting weapon, classes usually have a choice to choose from. It's honestly a pretty ridiculous feat but it's RAW and RAI. Only a 0.25 damage difference. Still no reason for a rogue to use a shortsword over a rapier, which feels like a miss.

Usually, the distance between you and your enemies is not something that should be troubled about since you can walk with your running speed to them. Webdnd 5e rapier vs shortsworddarial gorge cyrus the great. I'm not saying you shouldbut you could take a level of monk to make your staff dex based. As the HitChance can never be less than 0.05: $$ \text{Hit Chance}\times8 > \text{Hit Chance}\times7.5 $$. I have a level 1 rogue (level 2 at the end of the last session) that tries to use Sneak Attack whenever possible, and he has a rapier and two daggers. Inferior to a Light Crossbow in every way until you get Bracers of Archery and it now does 1d6+2+DEX or magical short bows are more common then magical crossbows in modules. I had fun driving a virtual monster truck, Raptor. Are you still two-weapon fighting if you've thrown one of your two weapons and are no longer holding it? Through OPs comment on another answer, I know his rogue is level 2. Sorry, I didn't actually answer the OPs question. Which is why players use daggers and short swords. dragon slayer longsword magic sword 5e weapon dragons dnd dungeons swords shortsword items espadas dndbeyond beyond dnd5e rare damage espada Tags: Damage Combat Basic Rules Your secret is safe with my indifference - Percy. something you might consider, since sword and dagger is fundamentally different than using two equal length weapons (the dagger is used more to parry and make opportunistic attacks against someone who gets inside the rapiers guard), maybe try an entirely new mechanic for it. 11)} if you had two handaxes in your hand as a level 5 Fighter with 16 Strength (+3), you could attack twice with the main handaxe and deal 1d6+3 damage with it. There are certain exceptions to this rule. Another strategy is having a rogue with the Greenflame Blade or Booming Blade cantrips from the Sword Coast Adventurer's Guide sourcebook. You are using an out of date browser. $$ You can dual wield the 5e Finesse weapons Dagger, Scimitar, and Shortsword without the Dual-Wielder feat. (Slashing vs. piercing isn't a meaningful choice, If no, then otherwise. However, as your hiding success rate decreases, the damage of the archer also falls fairly quickly.

Swords are also popular in plenty of fantasy stories, in which they tend to have special powers, different shapes and many other unique characteristics. (Every class and race gets this automatically. I will edit and argue when I am back home later. Also, some of these accessories can be expensive to replace. Shortsword lets you dual-wield (unless you find yourself using Cunning Action that much) and daggers offer nice versatility for being thrown but also stabby-stabby But in actuality, dual hand crossbow with Crossbow Expert is the way to go. I like the fighting style Swashbuckle idea but may just allow the 1d4 off hand weapons, as there is less change to the game that way. Whip reach, can attack from an extra 5 feet out. WebCrafting takes time and is done by a character making a series of skill checks. If you're running an assassin, I'd recommend dual wielding daggers and carrying a bunch of darts.